You may already be aware of the Pathfinder helpful characteristic if you are playing the game. This ability allows you easily to cast spells that require a holy symbol. It’s especially useful if the DM is removing any gear from your character. But what does this ability do? These are three reasons you should consider this trait. This helpful trait can be a good choice for champions and strikers who are focused on area control.
Bad reactions can be mitigated by the +1 trait bonus that this ability gives to Reflex saves. The Bloodrager class is the only one in Pathfinder to have both Reflex and Will saves. Reflex saves are often the better option for this class. This character can be enjoyed by a human Brawler, which is a great way to get to know the genre without having to deal directly with the Monk’s Ki Pool. And since the Brawler can choose from nearly any class build – including a monk – the options are almost limitless.
Having a trait that boosts your initiative is a big help. A character with this trait has a higher chance of taking action in combat, and they won’t have to worry about being late for their next turn. Oracles have a higher level of initiative than their enemies and can set up buffs or establish crowd control faster than their enemies. The trait “Reactionary” also grants a +2 trait bonus to initiative checks – making it easier for you to take initiative.
Two-World Magic is another useful trait for Witches. It gives her a 0th-level magic from another spell book. This trait makes it easier for her to shut down boss fights. The Witch can also use “Slumber Hex” to slow down enemies, or use it to silence opponents. You can use the trait to make your opponent roll a higher saving throw. The Witch’s spells give her great initiative, so she can make quick decisions and use this trait to wreak havoc on the party.