How to Avoid the Error Zero Area Integration in Pixelmap Zooming

If you want to zoom the pixels of a scene, you must avoid the problem of faces with zero map. The reason for this problem is that faces have no surface area. You can eliminate the problem by extruding the faces from the front view. It is very easy to fix this problem. You can use a TRANS Z dial to control the position of the face in the front view. Once you’ve resolved the problem, you can move the molecule to the front of the canvas.

How to Avoid the Error Zero Area Integration in Pixelmap Zooming
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